Gigamic
Katamino appeals to everyone's natural gifts of reflection and manipulation. Suitable for all ages, it allows children to acquire the first notions of geometry in space, and develops logic and a sense of observation: Katamino has become “a classic” among teachers. Its multiple possibilities make it an attractive and exciting patience game.
Practiced alone, Katamino is an intelligent and evolving puzzle. Its modular game board offers several degrees of difficulty and is suitable for everyone. You have to make perfect sets called Pentas by juxtaposing several Pentaminos on the board. The more the number of Pentaminos used increases, the greater the difficulty: position the ruler vertically between the numbers 4 and 5 on the board to achieve a maximum of 4 Pentas; then, by successive movements of the ruler, we make a maximum of Pentas 5, 6, 7, 8, 9, 10, 11 and 12. There are 36057 combinations!!!
Other possibilities: - Find the 340 compulsory combinations of the Grand Slam, the Super Slam and the Challenge using the 3 grid tables. - Create many flat figures (geometric shapes, animals and others). - With Katamino Luxe or Classic, create volume figures (parallelepipeds or others). With 2 players, each player takes turns placing a Pentamino on the board: the winner is the one who, by placing the last piece, makes it impossible for the opponent to play. You can also divide the pieces equally, then place the ruler in the middle of the board: the winner will be the one who fills the rectangle on his side as quickly as possible with all the pieces he has.
Features :
8+ years / 1-2 players / 15 minutes